Savage Battlelords from 23rd Century Available Now

Now available! The hardcopies and PDFs for all three “Savage Battlelords” core books! You can order and own the Core Rules, Carnage Companion, & Alliance Setting Guide!
"In Savage Battlelords, you play over-equipped, undertrained, corporate mercenaries in a galaxy at war. Tangle with the techno-organic hordes of the Arachnids. Battle with Uncle Ernie’s bio-engineered minions of doom! Avoid getting converted by the Atlantean nano-swarms!
Savage Battlelords core rules includes 15 species to play. Highly customizable armor, over 20 weapon systems, and dozens of new Edges and Hindrances for your Savage Worlds games."
Core Rules
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What's in the book?
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A complete timeline of the Battlelord’s universe and detailed setting information.
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15 different highly detailed species to choose from for your character
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Character development tables and nearly 100 skills to make each character unique.
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An expansive, galaxy spanning setting with limitless potential.
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Dozens of high-tech armored suits and helmets to choose from for your character.
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Unique armor game mechanics allow players to customize their suit’s resistance to different methods of attack.
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Armor ranges from light body armor, to mechanized battle armor, to the massive walking tanks called Ultra Armor.
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Each suit of armor is highly customizable with over a 150 options to choose from.
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Dozens of weapon systems and hundreds of weapons to equip your character.
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Arm yourself with lasers, disintegrators, pulse weapons, grav sheers, grenade launchers, frost guns, and Omega weapons, just to name a few.
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Find the chink in your opponent’s armor by choosing the weapon that exploits a weakness in their defenses.
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Equipment, cybernetics, and vehicles.
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Spacecraft of all types, including deck plans and rules for using them.
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Hundreds of Matrices. The psychic powers used by a few species within the Alliance.
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Information on the techno-organic, bio-engineered soldiers of Arachnid hordes and the Atlantean nano-swarms.
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Detailed setting information for running a campaign in the 23rd Century for:
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Galactic Armed Forces Soldiers
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Mega-corp Mercenaries
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Pirates and Privateers
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Alliance Spies and mega-corp espionage agents
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Pre-made, ready-to-play mercenary team.
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Ready to play scenario included
The Alliance Setting Guide
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What's in the book?
The Alliance Setting Guide includes information about:
- The Arachnids and their techno-organic minions
- The Atlantean nanite swarms
- The Alliance (culture, crime, law, travel, places of interest)
- Mega-corps
- Dueling
- Mercenary Companies
- Bounty Hunters & Sheriffs
- Privateering & Piracy
- The Galactic Armed Forces
- Game Mastering
- Running short and long term campaigns
- Tech Levels
- The Meta Plot (What's really going on behind the scenes)
In addition the Setting Guide also includes rules and info for:
- Spacecraft
- 12 different spacecraft are detailed, including fighters and shuttles.
- 6 sets of deck plans are also included.
- Character Development Tables.
- Roll on the I Was Just Growing Up tables & Fickle Finger of Fate table to flesh out your Wild Card’s background
The Carnage Companion
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What's in the book?
The Carnage Companion includes:
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4 teams of ready-to-play archetype characters. 50 characters total!
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72 New Edges & 17 Hindrances (Many of these are species-specific).
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11 new weapon systems (53 new weapons total).
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22 new suits of armor and 60+ new armor options.
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31 vehicles, including 11 suits of mecha-like ultra armor!
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Mercenary Team
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Galactic Armed Forces Team
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Pirate Crew
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Corporate Spies
There is Free quick-start rules are also available!
You can order physical copies, cards, and PDFs are available here or get the PDFs from DrivethruRPG here.